Craterhoof Behemoth [Jumpstart] Will Set: Friday Night Magic 2006
Description
Set: Friday Night Magic 2006 Type: Sorcery // Sorcery Rarity: Rare Cost: {G} // {1}{B} All lands you control become 1/1 creatures until end of turn
but I knew it weren't no ordinary hunk o' rock
A character can even be lost entirely
Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player
Set: Magic Player Rewards 2011 Type: Sorcery Rarity: Rare Cost: {2}{W}{W} Destroy all creatures
Craterhoof Behemoth [Jumpstart] Will Set: Friday Night Magic 2006Set: Jumpstart Type: Creature Beast Rarity: Mythic Cost: {5}{G}{G}{G} Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X +X until end of turn, where X is the number of creatures you control. Its footsteps of today are the lakes of tomorrow.
Exchange/Return Notes
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