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How Games Move Us: Emotion by Design General & Miscellaneous World History and Black Belt for the

SKU 93786035909
4.5
Description

and Black Belt for the super-tough solvers

The PERFECT gift for the true-crime obsessed in your life

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How Games Move Us: Emotion by Design General & Miscellaneous World History and Black Belt for theISBN 13: 9780262534451 Publisher: MIT Press Publication date: 10 27 2017 Series: Playful Thinking Pages: 186 Sales rank: 237,064 Product dimensions: 5. 30(w) x 7. 90(h) x 0. 60(d) An engaging examination of how video game design can create strong, positive emotional experiences for playerswith examples from popular, indie, and art games. This is a renaissance moment for video gamesin the variety of genres they represent, and the range of emotional

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